High CPU Load (>90%) During Screen Animation and Switching on ESP32
Posted: Wed Feb 18, 2026 11:05 am
High CPU Load (>90%) During Screen Animation and Switching on ESP32
MCU / Module : ESP32-S3-WROOM-1 16R8.
Purpose : Driving GUI on 5" RGB interface LCD using LVGL with Arduino IDE.
ESP32 Core Version : V 3.3.3
Arduino IDE version : V 2.3.6
Issue :
During normal screen animations(LVGL) and screen transitions, the CPU usage exceeds 90%.
This occurs even with a minimal number of screens and simple animations.
Increasing the number of screens or the complexity of animations can lead to system crashes or restarts.
Request:
What are the best practices to optimize CPU usage during screen updates and animations to prevent crashes or unexpected system restarts?
MCU / Module : ESP32-S3-WROOM-1 16R8.
Purpose : Driving GUI on 5" RGB interface LCD using LVGL with Arduino IDE.
ESP32 Core Version : V 3.3.3
Arduino IDE version : V 2.3.6
Issue :
During normal screen animations(LVGL) and screen transitions, the CPU usage exceeds 90%.
This occurs even with a minimal number of screens and simple animations.
Increasing the number of screens or the complexity of animations can lead to system crashes or restarts.
Request:
What are the best practices to optimize CPU usage during screen updates and animations to prevent crashes or unexpected system restarts?