Just checking in if the latest ESP-IDF has support for less power consumption during BTLE?
kind regards
Ian.
Search found 19 matches
- Tue Oct 30, 2018 2:10 pm
- Forum: General Discussion
- Topic: BLE-only power consumption
- Replies: 21
- Views: 65856
- Sat Sep 08, 2018 9:46 pm
- Forum: General Discussion
- Topic: BLE low power status
- Replies: 8
- Views: 16876
Re: BLE low power status
Thanks billiam. While 80-100 is crazy, 20mA is still very high for a BLE device. It sure would be nice to get closer to 1.5mA, which other devices are doing quite effectively.
kind regards
Ian.
kind regards
Ian.
- Mon Jul 23, 2018 8:07 pm
- Forum: General Discussion
- Topic: BLE low power status
- Replies: 8
- Views: 16876
Re: BLE low power status
Our tests show an ESP32 with active bluetooth module runs at around 100mA, which is several orders of magnitude greater than a similar BLE focused chip, at least, when we played with this 6 months ago. I know reducing power consumption was a priority, so hoping some progress has been made in the ...
- Sun Jul 22, 2018 1:09 pm
- Forum: General Discussion
- Topic: BLE low power status
- Replies: 8
- Views: 16876
BLE low power status
Hi team,
Just a quick check to see where we are up to with BLE low power consumption modes. The last time we checked, about 6 months ago, there wasn't a way to get our favourite chip doing BLE on battery power alone. Has this changed? We would love to use the ESP32 for our next product with the ...
Just a quick check to see where we are up to with BLE low power consumption modes. The last time we checked, about 6 months ago, there wasn't a way to get our favourite chip doing BLE on battery power alone. Has this changed? We would love to use the ESP32 for our next product with the ...
- Wed Jan 10, 2018 12:26 am
- Forum: General Discussion
- Topic: Use spiffs library with own SPI flash routines?
- Replies: 5
- Views: 9357
- Mon Jan 08, 2018 6:46 pm
- Forum: General Discussion
- Topic: MSYS2 is slow on Windows 10
- Replies: 30
- Views: 52668
Re: MSYS2 is slow on Windows 10
I concur, the pauses (not sure what it's doing) do slow down the development process.
kind regards
Ian.
kind regards
Ian.
- Thu Oct 05, 2017 2:18 pm
- Forum: Showcase
- Topic: I2S-parallel example: Drive a 64x32 display
- Replies: 62
- Views: 375116
Re: I2S-parallel example: Drive a 64x32 display
Taking Sprite_tm's work and adding extra colour(s).
image1 (2).jpeg
Jinx is a ... well it's a little hard to describe. It's a LED performance application that allows you to send fun graphics to LED and other lighting devices. All the processing is done on a PC and then it sends frames to the ...
image1 (2).jpeg
Jinx is a ... well it's a little hard to describe. It's a LED performance application that allows you to send fun graphics to LED and other lighting devices. All the processing is done on a PC and then it sends frames to the ...
- Thu Oct 05, 2017 1:45 pm
- Forum: Showcase
- Topic: I2S-parallel example: Drive a 64x32 display
- Replies: 62
- Views: 375116
Re: I2S-parallel example: Drive a 64x32 display
Yes, they daisy chain like one long shift register. Of course, the software needs to change at that point.
- Tue Oct 03, 2017 2:31 am
- Forum: Showcase
- Topic: I2S-parallel example: Drive a 64x32 display
- Replies: 62
- Views: 375116
Re: I2S-parallel example: Drive a 64x32 display
Spectacular Sprite_tm!
BTW
#include "driver/gpio.h"
required in app_main.c and i2s_parallel.c to compile.
http://www.embeddedadventures.com/datasheets/ABCD.png
On my display, despite leaving
#define DISPLAY_ROWS_SWAPPED 1
the display is fine... and looking at the above output, the ABCD ...
BTW
#include "driver/gpio.h"
required in app_main.c and i2s_parallel.c to compile.
http://www.embeddedadventures.com/datasheets/ABCD.png
On my display, despite leaving
#define DISPLAY_ROWS_SWAPPED 1
the display is fine... and looking at the above output, the ABCD ...
- Mon Oct 02, 2017 7:21 pm
- Forum: General Discussion
- Topic: Timer group performance
- Replies: 17
- Views: 25563
Re: Timer group performance
Thanks ESP_igrr. I switched to single core mode and ... it's rock solid. No flicker. Switch the other core on, and it flickers, about every 10 seconds it goes through a flickering state for a second or so and then returns to normal.
However since sprite has been able to outsource the entire driving ...
However since sprite has been able to outsource the entire driving ...